@startuml
sprite $skull_crossbones [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000159BCCB9510000000000000000000
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00000000000000006FFFFFFFFFFFFFF80000000000000000
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000000000000000BFFFFFFFFFFFFFFFFB000000000000000
00000000000000007FFFFFFFFFFFFFF80000000000000000
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00000001000000000BFFFFFFFFFFFFC00000000010000000
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000000000006EFFFFFFFFFFA9FFFFFFFFFFE700000000000
00000000000006EFFFFFFFFFFFFFFFFFFE70000000000000
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000000000000000008FFFFFFFFFFFF900000000000000000
00000000000000019FFFFFFFFFFFFFFA2000000000000000
000000000000019FFFFFFFFFFFFFFFFFFA20000000000000
0000000000029FFFFFFFFFFEEFFFFFFFFFFA200000000000
00000000019FFFFFFFFFFE7006EFFFFFFFFFFA2000000000
000000019FFFFFFFFFFE70000006EFFFFFFFFFFA20000000
0000009FFFFFFFFFFE700000000006EFFFFFFFFFF9000000
000008FFFFFFFFFE7000000000000006EFFFFFFFFF900000
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000004FFFE7000000000000000000000000006EFFF400000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SKULL_CROSSBONES(_alias) ENTITY(rectangle,black,skull_crossbones,_alias,FA6 SKULL_CROSSBONES)
!define FA6_SKULL_CROSSBONES(_alias, _label) ENTITY(rectangle,black,skull_crossbones,_label, _alias,FA6 SKULL_CROSSBONES)
!define FA6_SKULL_CROSSBONES(_alias, _label, _shape) ENTITY(_shape,black,skull_crossbones,_label, _alias,FA6 SKULL_CROSSBONES)
!define FA6_SKULL_CROSSBONES(_alias, _label, _shape, _color) ENTITY(_shape,_color,skull_crossbones,_label, _alias,FA6 SKULL_CROSSBONES)
skinparam folderBackgroundColor<<FA6 SKULL_CROSSBONES>> White
@enduml